3D Art Outsourcing • Game Assets for Mobile and PC

portfolio

3D Art Outsourcing • Game Assets for Mobile and PC

RocketBrush Studio

A 3D art project commissioned by our game art outsourcing studio to our internal 3D team – created in Blender, ZBrush and Maya

Our 3D game art outsourcing studio can cover casual, high-poly and low-poly art for mobile and PC games. We create 3D art assets in Blender, ZBrush and Maya, including environments and props. Feel free to reach out if your mobile game project needs a high-quality and well-optimized 3D art created by a game art outsourcing studio with a proven track record of successful projects in the game industry. Our 3D art outsource team consists of a middle to senior 3D artists and can help establishing the pipeline for your project.

No items found.
No items found.
No items found.

The pipeline of this set of 3D assets that we called "Arriving of the Goldchain" and created for a pirate-themed mobile game was the following:

1. Using Blender for blockout (blocking),
2. Then sculpt in ZBrush,
3. Retopo in Maya,
4. Texturing in Marmoset Toolbag and Substance Painter
5. Assembling the scene in Blender
6. A final polishing pass in Photoshop

Interesting facts. This project was created using no sculpting but on the ship and the cannon. We can still provide a full sculpt for environment objects and props. The scene was assembled in Blender, although we can import assets into the game engines such as Unreal and Unity.

No items found.
No items found.

The pipeline of this set of 3D assets that we called "Arriving of the Goldchain" and created for a pirate-themed mobile game was the following:

1. Using Blender for blockout (blocking),
2. Then sculpt in ZBrush,
3. Retopo in Maya,
4. Texturing in Marmoset Toolbag and Substance Painter
5. Assembling the scene in Blender
6. A final polishing pass in Photoshop

Interesting facts. This project was created using no sculpting but on the ship and the cannon. We can still provide a full sculpt for environment objects and props. The scene was assembled in Blender, although we can import assets into the game engines such as Unreal and Unity.

No items found.

The pipeline of this set of 3D assets that we called "Arriving of the Goldchain" and created for a pirate-themed mobile game was the following:

1. Using Blender for blockout (blocking),
2. Then sculpt in ZBrush,
3. Retopo in Maya,
4. Texturing in Marmoset Toolbag and Substance Painter
5. Assembling the scene in Blender
6. A final polishing pass in Photoshop

Interesting facts. This project was created using no sculpting but on the ship and the cannon. We can still provide a full sculpt for environment objects and props. The scene was assembled in Blender, although we can import assets into the game engines such as Unreal and Unity.

IMPORTANT! This digital content is the subject of intellectual property and can't be copied, downloaded or used anywhere at all times without the written permission of the respective owners.

Team ↓

GET IN TOUCH

We are glad to learn more about your game and provide an estimate for your project. To do this – just put your request in the form below:

THANK YOU!
We will review your message shortly and get back in touch.
Oops! Something went wrong while submitting the form.
Up