Custom 3D Game Assets · Low-Poly

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Custom 3D Game Assets · Low-Poly

RocketBrush Studio

Our art studio created these 3D game assets in low-poly using Blender, ZBrush and Maya.

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The pipeline of this set of 3D assets that we called "Arriving of the Goldchain" and created for a pirate-themed mobile game was the following:

1. Using Blender for blockout (blocking),
2. Then sculpt in ZBrush,
3. Retopo in Maya,
4. Texturing in Marmoset Toolbag and Substance Painter
5. Assembling the scene in Blender
6. A final polishing pass in Photoshop

Interesting facts. The project was created using no sculpting but on the ship and the cannon. We can still provide a full sculpt for environment objects and props. The scene was assembled in Blender, although we can import assets into the game engines such as Unreal and Unity. See also: 3D production checklist with key information to prepare for a new 3D project.

No items found.
No items found.

The pipeline of this set of 3D assets that we called "Arriving of the Goldchain" and created for a pirate-themed mobile game was the following:

1. Using Blender for blockout (blocking),
2. Then sculpt in ZBrush,
3. Retopo in Maya,
4. Texturing in Marmoset Toolbag and Substance Painter
5. Assembling the scene in Blender
6. A final polishing pass in Photoshop

Interesting facts. The project was created using no sculpting but on the ship and the cannon. We can still provide a full sculpt for environment objects and props. The scene was assembled in Blender, although we can import assets into the game engines such as Unreal and Unity. See also: 3D production checklist with key information to prepare for a new 3D project.

No items found.

The pipeline of this set of 3D assets that we called "Arriving of the Goldchain" and created for a pirate-themed mobile game was the following:

1. Using Blender for blockout (blocking),
2. Then sculpt in ZBrush,
3. Retopo in Maya,
4. Texturing in Marmoset Toolbag and Substance Painter
5. Assembling the scene in Blender
6. A final polishing pass in Photoshop

Interesting facts. The project was created using no sculpting but on the ship and the cannon. We can still provide a full sculpt for environment objects and props. The scene was assembled in Blender, although we can import assets into the game engines such as Unreal and Unity. See also: 3D production checklist with key information to prepare for a new 3D project.

IMPORTANT! This digital content is the subject of intellectual property and can't be copied, downloaded or used anywhere at all times without the written permission of the respective owners.

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