The pipeline of this set of 3D assets that we called "Arriving of the Goldchain" and created for a pirate-themed mobile game was the following:
1. Using Blender for blockout (blocking),
2. Then sculpt in ZBrush,
3. Retopo in Maya,
4. Texturing in Marmoset Toolbag and Substance Painter
5. Assembling the scene in Blender
6. A final polishing pass in Photoshop
Interesting facts. The project was created using no sculpting but on the ship and the cannon. We can still provide a full sculpt for environment objects and props. The scene was assembled in Blender, although we can import assets into the game engines such as Unreal and Unity. See also: 3D production checklist with key information to prepare for a new 3D project.