3D Gun Models • Low-Poly

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3D Gun Models • Low-Poly

RocketBrush Studio

A pack of game 3D gun models created using Blender, Marmoset, and Substance Painter

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If these weren't stylized, but realistic 3D guns, we would probably go with CAD-soft (Fusion360) or ZBrush for the high-poly part of the pipeline. But as we needed to have clean and scalable weapon models in the end, we decided to go with a Blender-based pipeline and use subdivision surface modeling. Therefore, our steps were the following:

1. Creating the high-poly model,

2. Converting it to a low-poly model;

3. UV unwrapping;

4 Banking maps in Marmoset;

5. Creating the textures (4K) in Substance Painter – we used BaseColor, Metallic, Roughness, and Normal;

6. Rendering again – in Marmoset.

No items found.
No items found.

If these weren't stylized, but realistic 3D guns, we would probably go with CAD-soft (Fusion360) or ZBrush for the high-poly part of the pipeline. But as we needed to have clean and scalable weapon models in the end, we decided to go with a Blender-based pipeline and use subdivision surface modeling. Therefore, our steps were the following:

1. Creating the high-poly model,

2. Converting it to a low-poly model;

3. UV unwrapping;

4 Banking maps in Marmoset;

5. Creating the textures (4K) in Substance Painter – we used BaseColor, Metallic, Roughness, and Normal;

6. Rendering again – in Marmoset.

No items found.

If these weren't stylized, but realistic 3D guns, we would probably go with CAD-soft (Fusion360) or ZBrush for the high-poly part of the pipeline. But as we needed to have clean and scalable weapon models in the end, we decided to go with a Blender-based pipeline and use subdivision surface modeling. Therefore, our steps were the following:

1. Creating the high-poly model,

2. Converting it to a low-poly model;

3. UV unwrapping;

4 Banking maps in Marmoset;

5. Creating the textures (4K) in Substance Painter – we used BaseColor, Metallic, Roughness, and Normal;

6. Rendering again – in Marmoset.

IMPORTANT! This digital content is the subject of intellectual property and can't be copied, downloaded or used anywhere at all times without the written permission of the respective owners.

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