Left

BLOG

Preparing for Steam Next Fest: Timeline, Requirements, and Success Tips

Steam Next gives developers a chance to present an upcoming game to players before launch. For a week, Steam highlights unreleased games with playable demos, developer livestreams, and opportunities for players to discover projects they might otherwise miss. For studios, the event can generate wishlists, reveal problems with the demo, and help validate a game's direction before release.

‍

However, participation alone does not guarantee visibility or sales. Developers need a polished demo, a clear store page, recognizable visual assets, and a plan for attracting players beyond Steam's event listings.

‍

This guide covers Steam Next Fest dates for 2026–2027, registration requirements, demo preparation, marketing tactics, Steam release costs, and the artwork you need to prepare. Additionally, we discuss how to release games on steam.

What Is Steam Next Fest?

‍

Next Fest is a weeklong event organized by Valve for upcoming games with playable demos. It takes place three times each year, in February, June, and October.

‍

During Steam Next Fest, players get to browse and try out demos for different titles, while developers showcase their upcoming projects, organize livestreams, and speak about projects that have not launched yet. This time is an opportunity for developers to collect feedback and build up interest ahead of release.

‍

Next Fest is not primarily about discounts. Its focus is discovery and hands-on experiences. Participating games are organized into relevant categories, with Steam tags helping determine where each title appears. Visibility is not distributed equally, though: the event's initial placement is randomized in many areas, and personalized recommendations develop as players interact with games. Because of that, Next Fest shouldn’t be treated as a substitute for marketing, but provides a great addition to a broader strategy.

When Is Steam Next Fest: Dates for 2026–2027?

An example of steam-ready capsule art.
Capsule art for Frydenlund designed by RocketBrush for the game’s Steam page.

‍

Steam Next Fest takes place three times a year. The October 2026 edition begins on October 19, 2026, and ends on October 26. Developers who miss its registration deadline can plan for one of the 2027 editions.

When Does Steam Next Fest Start and How Long Is It

Each edition runs for seven days, starting at 10:00 a.m. Pacific time, ending at 10:00 a.m. Pacific time on the final day.

Edition Event dates Registration deadline Press Preview
October 2026 October 19–26, 2026 August 31, 2026, 11:59 p.m. PDT October 8, 2026, 10 a.m. PDT
February 2027 February 22–March 1, 2027 January 10, 2027, 11:59 p.m. PST February 11, 2027, 10 a.m. PST
June 2027 June 14–21, 2027 April 25, 2027, 11:59 p.m. PDT June 3, 2027, 10 a.m. PDT

Keep in mind that the dates and deadlines above are Pacific time. Check the February 2027 and June 2027 event pages for full schedules and any updates.

Steam Next Fest Deadlines You Cannot Miss

Registration is only the first milestone. Steam's event-specific schedule also includes deadlines for trailer selection, demo review, and Press Preview.

‍

For February 2027, the key dates are:

  • January 10: Registration closes. Update your store page, tags, and trailer before the deadline if you want to be considered for official event marketing.
  • January 18: Steam pulls trailers for the official Next Fest trailer.
  • January 25: Deadline for submitting your demo and store page for review if you want the demo available at the start of Press Preview.
  • February 8: Deadline for submitting all required items for event preparation if you have not completed them already.
  • February 11: Press Preview begins, and the deadline to opt out of trailer permissions.
  • February 22: Next Fest begins at 10 a.m. PST.
  • March 1: The event ends, and Steam launches its Wrap-Up page featuring some of the most-played demos.

The June 2027 schedule follows a similar pattern, with registration closing April 25 and the event running June 14–21.

‍

Treat these dates as hard production milestones. Steam reviews do not replace quality assurance, and a rejected build can leave little time for corrections and resubmission.

Who Can Join Steam Next Fest and How to Register

Steam Store capsule for The Unliving, a game released by RocketBrush. 

Steam Next Fest is open to unreleased games that meet Valve's eligibility requirements. Your game must:

  • Be associated with a Steamworks developer account in good standing.
  • Have a published, public base-game store page.
  • Offer a publicly playable demo by the beginning of the event.
  • Remain unreleased until the edition concludes.
  • Have never participated in a previous Steam Next Fest.
  • Be a full upcoming game, rather than a prologue, chapter, or short-form version of content already released on Steam.

Free-to-play and Early Access games can qualify too, provided they have not yet been released. There are no specific requirements for how long the demo must be available or when the full game must launch, as long as the launch occurs after the event ends.

‍

Important: A game can participate in only one Next Fest. Choose the edition that best matches your development and marketing schedule.

‍

To register, open your game's base-game App Landing Page in Steamworks and locate the Next Fest registration option. Complete the eligibility checklist, choose the relevant categories, and confirm your registration. A green checkmark on the App Landing Page indicates successful registration.

‍

If the registration option is missing, consult the relevant edition's documentation and registration page. You can also use the official eligibility list to check whether your game qualifies.

How to Prepare for Steam Next Fest

Store page with the promo art and the trailer.
An overview of the store page images for The Unliving on Steam.

A strong Next Fest submission starts well before the event. Build your schedule around the demo review deadline, store-page readiness, and the time needed to test and promote the game.

Demo

Your demo is the main reason players will visit your game during Next Fest. It should communicate the core gameplay loop quickly, run reliably, and leave players interested in the full release.

‍

Before submitting it for review:

  • Show the main appeal early. Let players experience the defining mechanic or fantasy without making them sit through a lengthy introduction.
  • Give the demo a clear endpoint. A focused slice of gameplay is often more useful than an unfinished version of the entire game.
  • Test the complete player journey. Check installation, startup, settings, controls, save behavior, crashes, and compatibility with the hardware your audience is likely to use.
  • Gather external feedback. Ask testers unfamiliar with the project to play without developer guidance. Watch where they get stuck or lose interest.
  • Prepare for more players. Check server capacity and matchmaking if the demo relies on online features.

Steam requires a demo app associated with your base game. Submit the build for review well Steam requires a demo app associated with your base game. To allow time for review and potential fixes, aim to submit your demo build five weeks before Next Fest if you want to participate in Press Preview, or three weeks before the public event. 

‍

Valve's official submission deadlines are generally four and two weeks before the festival, respectively. For February 2027, the deadlines are January 25 for Press Preview and February 8 for the public event.

‍

Steam's build review checks whether the demo runs and provides the features you've promised. It is not a substitute for comprehensive QA. You can update a demo after approval, but Steam will not automatically review every subsequent build, so test changes carefully.

Steam Next Fest Store Page

Key art for a Steam page of a game.
Bright and memorable key art can better motivate wishlist additions.

Your store page must explain the game to someone who has never heard of it. Usually, players make a quick decision based on the capsule, screenshots, trailer, description, and tags before downloading a demo.

‍

Prioritize the following:

  • Short description: Explain the genre, main mechanic, and distinctive hook in a few sentences.
  • Trailer: Show actual gameplay early. Use footage that represents the current build, rather than relying on cinematic sequences that do not reflect the player experience.
  • Screenshots: Choose images that communicate the gameplay, environments, characters, interface, and visual style.
  • Tags and categories: Select accurate tags and the primary categories that best describe the game. These help Steam place it in relevant sections of Next Fest.
  • Calls to action: Make it easy to find the demo and wishlist the full game.

Review the page on different screen sizes. A composition that looks impressive in a large screenshot may become unreadable when Steam displays it as a small capsule.

Steam Next Fest Banner and Event Assets

Visual assets help players recognize your game while browsing a crowded event. The important distinction is that Steam store capsules, library artwork, and promotional social graphics serve different purposes. They are not interchangeable.

‍

Steam's standard store-page assets have specific dimensions:

Asset Required dimensions
Header capsule 920 × 430 px
Small capsule 462 × 174 px
Main capsule 1232 × 706 px
Vertical capsule 748 × 896 px
Store screenshots At least 1920 × 1080 px, 16:9
Optional page background 1438 × 810 px

‍

These are standard Steam store assets, not a single universal Steam Next Fest banner specification. Consult Steam's graphical asset documentation for the current templates and requirements.

‍

When designing capsule artwork, prioritize the game's identity and readability. Use a strong focal point, a clear silhouette, a recognizable color palette, and a legible logo. The artwork should communicate the game's genre and visual identity even when viewed at a reduced size.

‍

Steam also restricts what can appear on standard capsules. They generally allow the game's artwork, name, and official subtitle, but not review scores, award logos, discount claims, or generic calls to action such as "Wishlist now." Review the official graphical asset rules before submitting your designs.

‍

For social media, Steam provides a separate Next Fest asset kit with templates for announcing participation. Use these alongside gameplay clips, screenshots, and short posts tailored to your community. Promotional graphics can build awareness, but they do not replace the store assets required for publishing.

Developer Livestream and Press Preview

Press Preview gives selected media outlets an early look at registered games. It starts before the public event and allows journalists to browse participating titles, try available demos, and contact developers.

‍

If you want your demo playable during Steam Next Fest Press Preview, submit it for review early enough to meet the edition-specific deadline. Remember that releasing it makes the demo publicly available to all Steam users, not just journalists. Steam cannot guarantee that press outlets will play or cover your game.

‍

Prepare a concise press kit with a description, screenshots, trailer, studio details, and contact information. Make it easy for journalists to understand what makes your game newsworthy.

‍

Steam Next Fest developer livestream is optional. Since October 2024, the event has no longer had a single official event livestream; developer broadcasts appear in a separate section. If you can run a stream reliably, use it to demonstrate mechanics, answer questions, and give players a sense of the people behind the game. Test the broadcast beforehand. If you lack the time or equipment, prioritize demo quality instead.

Steam Next Fest Marketing Strategy

Store capsule for a 2D cross-platform game.
A Steam capsule for the game Ways of Alchemy developed by RocketBrush

‍

A useful marketing plan starts before registration closes and continues after the event ends.

‍

Before Next Fest, publish your store page early enough to start collecting wishlists. Share a gameplay trailer, introduce the game's hook, and show regular development updates in the communities where your intended audience already spends time. Coordinate announcements with any collaborators, creators, or press contacts who have expressed interest.

‍

During the event, keep your messaging focused on getting people to try the demo. Share short gameplay clips, post a direct store link, answer player questions, and monitor feedback. If your team is small, assign someone to community management so that questions and reports do not disappear into the development backlog.

‍

After the event, review demo performance, player feedback, and wishlist changes. Look for recurring friction points rather than reacting to every individual opinion. If players consistently misunderstand a mechanic or abandon the demo at the same point, investigate whether the tutorial, pacing, or interface needs work.

‍

Do not assume that appearing in Next Fest guarantees a featured placement. Steam's visibility system aims to expose participating games, but results depend on player behavior and the event's discovery mechanisms.

How Can I Get More Steam Wishlists Before Launch?

A screenshot from a game on Steam page.
Showcasing the in-game features can motivate players to add a title to the wishlist. 

Wishlists help developers measure interest and give players a way to follow an upcoming release. Building them requires more than posting a store link repeatedly.

  1. Publish your store page early. A public Coming Soon page gives interested players somewhere to go when they discover your game.
  2. Lead with the strongest hook. Show what makes the game distinct within the first few seconds of a trailer or promotional clip.
  3. Use consistent visual branding. Keep the game's logo, capsule art, screenshots, and social graphics recognizable across channels.
  4. Share progress regularly. Development updates, feature breakdowns, short gameplay videos, and behind-the-scenes posts give people concrete reasons to revisit the project.
  5. Reach genre-specific communities. Participate in relevant forums, subreddits, Discord servers, and creator communities. Follow their rules and contribute useful content instead of treating them as advertising channels.
  6. Make the demo easy to find. During Next Fest, link directly to the game's Steam page and clearly explain what players can try.
  7. Track results. Compare traffic sources, wishlist growth, demo activity, and feedback to see which messages and channels attract the most relevant audience.

Wishlists are an indicator of interest, not a sales guarantee. Focus on attracting players who genuinely like the game's genre and design rather than pursuing a large number without considering audience fit.

How to Release a Game on Steam: Step by Step

A Seam store page for Ways of Alchemy.
A trailer creates the first impression of a game for potential players. 

Steam release involves more than uploading a build. Developers must set up a Steamworks account, prepare store assets, submit the game for review, and coordinate the release.

  • Step 1: Set up Steamworks. Register as a Steamworks partner, complete the required onboarding and tax information, and pay the Steam Direct fee for the product.
  • Step 2: Create the app. Set up the game in Steamworks, configure its basic information, and prepare the store page. Your store page needs to be reviewed and published before it can collect wishlists publicly.
  • Step 3: Prepare the game build. Configure Steam depots and launch settings, upload the build, and test installation and startup through Steam. Check that the correct files, settings, and features are available to players.
  • Step 4: Complete the store page. Submit the description, capsule images, screenshots, trailer, supported-language information, and other required details for review. Make sure your marketing materials accurately represent the game.
  • Step 5: Submit the build for review. Allow time for Steam's review process and corrections. Store-page and build reviews are separate requirements, so do not assume that approval of one automatically clears the other.
  • Step 6: Set the release date and launch visibility. Configure the planned release date and review your publishing checklist. Steam requires a minimum waiting period of 30 days after paying the Steam Direct fee before a product can be released. A Coming Soon page must also be public for at least two weeks before release.
  • Step 7: Release the game. When the required approvals and waiting periods are complete, use Steamworks' release controls to make the game available. Check the store page, download, and launch process immediately afterward.

Consult the official Steamworks documentation and Steam Direct fee guide for the current requirements.

‍

If you are looking for game and promo art, as well as materials for Steam Next Fest, reach out to us at RocketBrush.

[[cta:Need game art for your next project?:Tell us about your game, and we'll assemble a production-ready art team with a pipeline tailored to your style, platforms and deadlines.]] 

How Much Does It Cost to Release a Game on Steam?

The mandatory Steam Direct fee is $100 per product. Valve states that the fee is not refundable, but it can be recouped in a subsequent payment after the product reaches at least $1,000 in adjusted gross revenue from Steam Store and in-app purchases.

‍

The fee is only the platform entry cost. The total budget depends on the scope of the game and how much work the team handles internally.

Cost category What to budget for
Steam Direct fee $100 per product
Game development Programming, design, production, and testing
Art and animation Characters, environments, UI, effects, promotional artwork
Store materials Capsule art, screenshots, trailer, and localized assets
Marketing Community management, creator outreach, PR, and promotional content
Ongoing support Patches, player feedback, compatibility fixes, and updates

A solo developer creating a small 2D game may spend relatively little beyond the direct fee if they do the production work themselves. A larger game may require substantial investment in art, animation, QA, localization, and marketing. There is no single total cost that applies to every release and the question of how much does it cost to launch a game on steam depends on each case separately.

How Crowded Is Steam: Release Volume and Growth?

Competition on Steam has increased substantially. According to SteamDB's release statistics, approximately 21,245 games were released on the platform in 2025, compared with 18,438 in 2024 and 14,017 in 2023. The 2026 figure is already above 21,000 as of October 19, although the year is not yet complete.

‍

That volume makes discoverability a practical production concern. A technically sound game can still struggle to attract attention if its store page fails to communicate the appeal or its marketing starts too late.

‍

During the Steam Next Fest dates, games get a concentrated discovery opportunity, but they all compete for player attention within their categories. Developers should prepare for that competition through a polished demo, strong visual presentation, accurate tags, and consistent promotion.

‍

The goal is not to make every asset louder or more elaborate. It is to make the game's identity immediately understandable to the players most likely to enjoy it.

Why Choose RocketBrush for Steam Release Art

Capsule art for a game.
Game art on Steam has to follow guidelines and present the best features of the game.

Your Steam store page is often the first detailed look players get at your game. Capsule art, screenshots, character designs, environments, and promotional illustrations should communicate the same visual identity and make the gameplay easy to understand.

‍

We at RocketBrush Studio provide game art production services for studios working across mobile, PC, and console projects. Our team works with different visual styles, from stylized and cartoon art to more realistic game assets, and can support projects that need both individual deliverables and ongoing art production. 

‍

For a Steam release, we can help with:

  • Store capsule and promotional artwork: Key visuals designed to represent the game's identity across Steam and external marketing channels.
  • 2D and 3D game art: Characters, environments, props, and other assets that help establish a consistent visual direction.
  • Animation: Character and gameplay animation that can be used in trailers, promotional footage, and the game itself.
  • UI/UX and visual effects: Production support for projects where interface presentation and in-game feedback are important to the player experience.

The practical benefit of working with a game art studio is the ability to plan these deliverables as part of a coherent production pipeline. Instead of commissioning isolated images without a shared direction, developers can align promotional artwork with the game's actual art style, characters, environments, and gameplay.

‍

If you aren’t sure how to release game on steam, or if your team is preparing for Steam Next Fest, start by identifying the assets that will have the greatest impact on the store page and demo presentation. A clear brief, approved visual direction, and realistic production schedule help ensure that artwork is ready before marketing deadlines.

FAQ

When is Steam Next Fest?
Steam Next Fest runs three times a year. The October 2026 edition takes place October 19–26, 2026. The next editions are scheduled for February 22–March 1, 2027, and June 14–21, 2027. Check the official Steamworks event calendar for updates.
How long is Steam Next Fest and what time does it start?
Each edition lasts seven days, beginning at 10 a.m. Pacific time on the first day and ending at 10 a.m. Pacific time on the final day. The local clock time depends on your time zone and whether Pacific Standard Time or Pacific Daylight Time is in effect.
Do I need a demo to join Steam Next Fest?
Yes. Your game must have a publicly playable demo available by the start of the event. The base game's store page must also be published and public, and the game must meet Steam's other eligibility requirements.
Can a game take part in Steam Next Fest more than once?
No. Each game can participate in only one Steam Next Fest. Choose the edition that best fits your development schedule, demo readiness, and intended release window.
How much does it cost to release a game on Steam?
Steam charges a $100 Steam Direct fee for each product. The fee can be recouped after the product reaches at least $1,000 in adjusted gross revenue from Steam Store and in-app purchases. Development, art, QA, localization, and marketing expenses are additional costs that depend on the project.
Create with us
Contact us, and we'll craft the perfect game art for your project
Get In Touch
See also:
Up