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High polygon modeling and low poly refer to the amount of polycount presented in 3D models made for games, animation and other services. Both of these types have their pros and cons in terms of appearance, performance and usability. We are going to discuss it in detail in this blog post dedicated to a general comparison of low poly vs high poly.
We will also see what makes both high poly and low polygon modeling appealing for particular projects, audience and even stylistic choices, along with some examples from recent games and projects.
High polygon modeling means that the object or a model has a big number of polygons, resulting in a very realistic look that feels smooth, natural and real. Obviously, you want this type of imagery to be presented in your project that focuses on visuals that should feel life-like, establishing a picture that the audience will find attractive and immersive.
Sadly, models and objects of such details will surely require more effort and time, leading to certain limitations in the great scope of things: there will be a lot of models in your project that will require a high-polygon modeling technique. That’s why high polygon modeling requires at least a team of talented artists with tasks assigned and distributed between them.
…You’re crafting a game that uses striking visuals to immerse players, 3D animation of great quality, rich in details, or educational material, such as architectural buildings, art exhibitions, commercial objects or other 3D models' examples made for training or educational purposes.
A polar opposite of what we’ve described above, low polygon modeling leads to visually degraded imagery that used to be associated with low-budget or a particular artistic vision. And yet, nowadays, a lot of indie game developers use it to focus on important aspects of their games, such as gameplay or art style that can easily cover the imperfection of a low polygon modeling. Despite everything, low poly is still popular and frequently used among artists and designers to reach a particular goal, whether it’s about performance or a specific stylistic decision.
It’s also popular among VR/AR developers: this modern technology still requires a perfect performance, otherwise, your brain will not accept the laggy imagery, quite literally: it may result in nausea. That’s why developers use low polygon modeling to keep things smooth, making things life-like at least in motion. Also, some VR headsets that are stand-alone are not as performative as high-end PCs, which also influences the low-poly presence in VR titles.
Another very interesting aspect of low-poly is that it is frequently used in horror games. The reason for that is quite interesting: a low polygon modeling has a certain “foggy” quality to it that once inspired the French movement of Impressionism, the world as if it’s seen in motion, with your imagination filling the gaps.
Another close example is the imperfect technology of VHS tapes, which is also heavily associated with horrors for the same reason: the audience’s own perception increases the scare factor. This is why it’s very popular among horror game makers: a face that doesn’t have a detailed visual aspect scares the player much more than a meticulously crafted face full of bruises, scars and blood.
…You’re developing an AR/VR/indie project or a mobile game: any kind of experience that requires depth, performance and simplicity over the complexity of in-game objects and models.
If you still can’t make up your mind between high poly vs low poly and can’t decide whether your project requires more polycounts or less, or if you don’t know how to combine low poly with a remarkable art style that is yet to be established, do not hesitate to reach out for help from the game art outsourcing studios.
RocketBrush Studio has been working since 2016, collaborating with numerous top-tier video game studios, from Supercell and Paradox to Applovin and John Romero’s Romero Games. To see our appraisals, check out our list of testimonials.
Since 2016, we’ve gained experience in crafting all types of 3D models, from high poly with carefully crafted details and textures to low poly, matching the project’s unique artistic vision. Take a look at our portfolio.
Our skilled artists excel at bringing your vision to life with industry-standard quality, ensuring an immersive experience that will resonate with players and make them fall in love with your project.
It seems that choosing between high poly vs low poly and the general polycount discussion will never go away: it will be affected by both technological advancements, adding more and more polygons and the passage of time and our human obsession with imperfections: those who prefer the flaws of tech from the past will always adore the simplicity and mysterious touch of low poly modeling.
At the end of the day, it’s totally up to you: if you’re making a game that requires high fidelity, you need to use high polygon modeling. If you’re crafting a VR experience, a small-budget indie story or a horror title, low-poly will be beneficial to you in many ways. Pick the one that brings your unique vision to life in the best way possible!
No matter how many polygons you have, don’t forget that the effective, eye-catching art style can also affect the way your game looks. And in addition, gameplay elements and mechanics will be another crucial factor of your project you should not neglect!