The bar for game visuals keeps climbing. According to Newzoo’s latest market outlook, global game revenues surpassed $187 billion in 2024 and are projected to keep growing steadily through 2025 and beyond. That surge comes with higher expectations from players: crisp details, believable mechanics and assets that don’t just look good, but feel real. Few areas carry more weight than weaponry and vehicles. These are the items players interact with most — the sword they swing thousands of times, the car they race across a futuristic city.
Understanding the pricing for 3D weapons and vehicles in 2025 is essential for producers and art leads. Getting this wrong can mean either overpaying for average work or underfunding a crucial part of your pipeline. This guide breaks down costs, common pitfalls and how to make the most of your art budget.
Pricing for 3D Weapons and Vehicle Art in 2025
Weapons and vehicles are pretty often used in both animation and games, they're one of the most demanding outputs. Take a look at typical price ranges for this type of work.
Estimates for optimized, game-ready models of weapons and vehicles.
Weapons & Vehicles — Cost & Rates
Pricing varies depending on polycount, texture fidelity, and whether the asset is intended for mobile, PC, or AAA production.
Type
Price Range (USD)
Game-ready weapon
$1,500–3,000
Vehicle (optimized)
$4,000–8,000+
Need a custom quote? Email us at hello@rocketbrush.com with your project details and we'll get back to you as soon as possible.
Prices shown are approximate. The final quote is calculated individually, factoring in style (casual, stylized, realistic), level of detail, and iteration count. We offer a flexible rate system of $35–37/h, with reduced per-asset costs on bulk orders.
Breaking Down 3D Weapon & Vehicle Art Cost
We have experience not only in realistic weaponry, but also in something that could perfectly blend with fantasy worlds | Artwork by RocketBrush Studio
Not all models are created equal. Overall pricing depends on factors like polygon density, texturing style, animation requirements and platform optimization. In 2025, outsourcing studios usually categorize work into tiers:
Low-poly stylized weapons: These are popular for mobile or indie titles. They feature clean silhouettes, simple hand-painted textures and require less optimization work.
Mid-detail PBR weapons: Suitable for console and PC. These demand accurate material response — metals that shine correctly, plastics that feel tactile and weathering that tells a story.
High-detail hero weapons: The centerpiece sword, rifle or mech that defines your game’s marketing. These involve sculpting, custom materials and sometimes animation for moving parts.
Vehicles (low-to-mid complexity): Cars, bikes and small transports with functional wheels or simple rigs. They’re often reusable across multiple game levels.
Vehicles (complex or hero level): Tanks, spacecraft, helicopters and large sci-fi designs. These require detailed interiors, advanced shaders and full rigging for gameplay systems.
What influences Pricing?
The rates in 2025 are shaped by more than just asset size. A few critical factors include:
Complexity of design: A simple dagger might take 2–3 days. A futuristic tank with rigged turrets could demand weeks.
Texturing style: Hand-painted looks require unique artistry, while realistic PBR textures demand technical precision in roughness, metallic and normal maps.
Animation needs: Static assets cost less. Add folding wings, rotating barrels or destructible elements and your spend on these assets rises fast.
Platform requirements: Mobile builds require optimized low-poly versions and reduced texture maps. AAA PC games expect ultra-detailed models.
Revision cycles: Every round of feedback adds artist hours, which adds hours and increases the budget.
Studios that account for these details early set a more accurate budget and avoid nasty surprises later in production.
Planning your Art Budget
Setting a reliable 3D weapon & vehicle art budget means weighing project scale against player expectations. Here are common approaches:
Indie projects: Smaller titles often prioritize stylized visuals. A handful of versatile weapons and one or two vehicle types may cover the whole experience. Budgets can be kept lean by reusing models with slight variations.
Mid-sized studios: These projects need a mix of assets — a variety of weapons, player vehicles and NPC vehicles. A strong budget plan for 3D weapons & vehicles ensures enough variety without scope creep.
AAA productions: These need entire arsenals and fleets. Dozens of weapons, hero vehicles with full interiors and countless background assets can push the art budget into the hundreds of thousands.
It’s also worth deciding early which assets are “hero” level. A single mech or flagship spacecraft might justify ten times the budget of background NPC weapons.
Balancing Cost and Quality in Production
Famas G2 is a popular weapon in games thanks to its unique, remarkable design | Artwork by RocketBrush Studio
Weapon and vehicle art can make or break gameplay immersion. Cutting corners may save on short-term spend, but risks breaking the feel of combat or driving mechanics. To strike the right balance, producers can:
Bundle commissions: Ordering full sets of weapons or multiple vehicle variants at once reduces per-asset costs.
Prioritize player-facing assets: Put more into the sword the player uses every hour, less into the background guard’s spear.
Reuse strategically: Modular weapon parts and vehicle kits help keep the budget for weapon and vehicle assets in check.
Outsource smartly: Specialized studios know how to deliver clean, optimized models that drop into Unity or Unreal with minimal rework.
This approach stretches the budget further without sacrificing the polish players expect.
Why Investing In Weapons and Vehicles Pays Off
There’s a reason publishers put iconic swords, rifles or cars on their box art and marketing. Strong weapon and vehicle art pays dividends:
Gameplay impact: Weapons and vehicles define feel, pace and core mechanics — not just “nice visuals.”
Player attachment: Players remember their favorite sword or car more than a background rock. These assets carry emotional weight.
Longevity: Well-crafted models can be reused in expansions, sequels or live-service updates.
Marketability: A striking hero weapon or futuristic vehicle sells the fantasy long before a trailer shows gameplay.
The right art budget isn’t a sunk cost, but an investment in both game feel and market presence.
Aim Higher with High-Quality Weapons & Vehicles
In 2025, the investment in weapon and vehicle art reflects the growing demand for immersive, player-driven assets. Whether you’re planning stylized low-poly weapons or AAA hero vehicles, clarity on pricing and careful budget planning keeps your project on track.
Weapons and vehicles are too central to risk underfunding. With the right partner, your spend translates directly into assets that elevate gameplay and make your world unforgettable.
If you’re preparing your next project and want to map out a realistic budget for weapon and vehicle assets, our team is here to help athello@rocketbrush.com. We’ll make sure your arsenal and fleet look stunning — without derailing your costs.
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