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2D Game Art Brief Sample

This is the example of key information needed to make a quote for 2D game art project in our outsourcing studio. Information below is for your reference only. All the images are subject to intellectual property.

>> Download our sample brief from Google Docs <<


General game info
Unannounced Slot Game with usual mechanics for digital slot machines and online casinos. Platforms: Mobile (iOS and Android)

Key features
The player can make spins, earn rewards and buy coins needed for more spins. There are themes for each level, mostly focused on ancient civilizations: Greece, Rome, Egypt etc. Each level has a leading character that interacts with the players by suggesting gameplay hints and encouraging them to play more.

The overall atmosphere of the game
Playful and encouraging rather than dark and serious.

Deadline
The soft-launch is expected by the end of December, therefore we need at least 75% of the assets delivered before December 1.


The list of the assets

References: art style

We'd like you to use the images below as the main visual references of a targeted art style
Slot Symbols, Slot Game, Game Art Outsourcing, 2D Slot Symbols, Spine Animation, Spine, Fruit Machines, Slot Games Android
Slot Symbols, Slot Game, Game Art Outsourcing, 2D Slot Symbols, Spine Animation, Spine, Fruit Machines, Slot Games Android
Slot Symbols, Slot Game, Game Art Outsourcing, 2D Slot Symbols, Spine Animation, Spine, Fruit Machines, Slot Games Android
Slot Symbols, Slot Game, Game Art Outsourcing, 2D Slot Symbols, Spine Animation, Spine, Fruit Machines, Slot Games Android
Slot Symbols, Slot Game, Game Art Outsourcing, 2D Slot Symbols, Spine Animation, Spine, Fruit Machines, Slot Games Android

References: animation

This is to give the general impression of the animations that we'd like our symbols to have
Level of detail
Use the arts above as a reference for the overall level of detail.


Project workflow standards
During the production stage we need you to show us every image as a rough sketch with the overall idea and shapes in the first place. After we approve it you can proceed finalizing the image.


Export requirements
We need all images to be presented in PSD with the layers carefully separated and arranged into groups for animation purposes, all body parts should be painted even where they cover each other. All layer groups should have names and be easy for our developers to navigate among them. 2D animations are expected to be done in Spine and presented separately in JSON+Atlas format with the expected size of animated symbol atlas of 250x250px.
End of the document
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See also How to Prepare for a New Game Art Project with an Outsourcing Studio and don't forget that we also have an in-depth checklist for 3D Game Art Production in case you need some high-quality modeling or animation for your game!


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